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单片机播放音乐程序例程参考
tvb2058 | 2007-09-14 14:24:50    阅读:10333   发布文章

   
  
 /*****************************************************************************
关于播放效果
1.由于输出的是方波,比较难听:-)
    只能说是非常难听:-)为什么呢?只因为输出的是方波,包含了大量的奇次谐波。

    你可以用双龙的"虚拟仪器"分别产生正弦波、三角波和方波听一下,正弦波感觉就比
较纯正,
    而方波则要多难听有多难听!
解决方案:
    1.34IOR2R电阻网络作34BitDAC
    2.PWM输出

    3.用专用音乐旋律发生芯片
    4.用硬波表的声卡或MIDI芯片
各方案比较:
    1.制作简单,占用IO、定时器资源较少,成本低,可行性好
    2.制作简单,但PWM频率不能作高,行不通
    3.4.可作出很好听的效果,但成本较高
  关于:如果单片机进作此工作还可以,加入其他的程序肯定不行
2.由于依靠T1的频繁中断产生相应频率的输出,
   因此任何其他同级或更高级别的中断发生都会使T1不能进入中断,
   使乐曲打顿,这样就必须使其他中断占用的时间尽量短才会感觉不出来
   关于:功能齐全
底层的东西作出来后,而且是用C编程,要功能齐全是件相当容易的事

关于:音符编码
    优化的音符编码是这个程序最大的优点(相对于所有见过的类似功能程序)
3.优化音符编码:一个字节中包含节拍、音符、升降调,可区分数据和命令,

对于一般的乐曲调用功能码的时候相当少,基本可做到一个音符对应一个字
节,
这点对于小存储量的单片机来说是必要的。     
    同时人工将音符译为机器码非常容易。(格式看下面实例
)
//音符码格式
:| D7 |D6  D5  D4| D3 |D2  D1  D0|
             |变调|      节拍|升降|     音符
|
//  示例:0xcb=11001011B,即升调,4/16,3Mi低音

//功能码格式:| D7  D6  D5  D4  | D3  D2  D1  D0|
//           |4=0时是功能码|根据低4位散转
  |
0x00,       //最后字节为功能码必须==0x00退出

关于发布此贴的原因
    1.帮助初学者,
    2.抛砖引玉,
    3.论坛正有人问相关的问题
    4.就程序的规范性、写法、注释等征求大家的意见

    还将有一系列的源程序公开,正在整理
关于乐理方面的知识
    建议大家到[url herf=http://homemidi.myetang.com]MIDI小屋[/url]去看看,
    有大量的MIDIMIDI知识、MIDI软件
    其中有一个YAMAHA的软波表一定要试一下,
    你会对MIDI的观念大大改观(害的我当年发了疯的从网上找了6万多首MIDI:-

    上网想找东西的别忘了用搜索:-)

****************************************************************************/
//--------------------------------------------------------------------------//
//                                源程序大公开
                              //
//                    (c) Copyright 2001
2002 xuwenjun                     //
//                            All Rights Reserved                           //
//                                    V1.00                                 //
//--------------------------------------------------------------------------//
//标 题: 单片机IO口播放乐曲
                                                //
//版 本
: V1.00                                                             //
//文件名
: xwj_lcd16.C                                                       //
//创建人: 徐文军
                         E-mail:xuwenjun@21cn.com           //
//日 期
: 02-11-5                                                           //
//描 述: 单片机利用T1中断在IOP1.0输出乐曲
                                //
//声 明
:                                                                   //
//        以下代码仅免费提供给学习用途,但引用或修改后必须在文件中声明出处
. //
//        如用于商业用途请与作者联系
.    E-mail:xuwenjun@21cn.com           //
//        有问题请mailto xuwenjun@21cn.com   欢迎与我交流
!                  //
//--------------------------------------------------------------------------//
//修改人: 徐文军
                         E-mail:xuwenjun@21cn.com           //
//日 期
: 02-11-5                                                           //
//说 明
:                                                                   //
//        单片机用T1中断在IOP1.0输出乐曲(P1.0口与VCC间接一喇叭即可听到
) //
//        1.由于输出的是方波,比较难听:-)你也可以将波形细分用DA输出正弦波
   //
//        2.由于T1频繁中断,任何其他中断发生都会是乐曲打顿,只适合试验
      //
//        3.优化音符编码:一个字节中包含节拍、音符、升降调,可区分数据和命令
//
//                        同时人工将音符译为机器码非常容易。(格式看下面实例
)//
//--------------------------------------------------------------------------//
i nclude <reg52.h>
i nclude <intrins.h>
#define  FREQ 11059200

    //  音乐_编码2 -- 存储器定义  //
unsigned char code music_tab1[]={    //音符码格式
:| D7 |D6  D5  D4| D3 |D2 
D1  D0|
                                     //梁祝       |变调|      节拍|升降|    

|
    0xcb,                            //示例:0xcb=11001011B,即升调,4/16,3Mi


    0x35,0x16,0xb9,0x12,0x96,0x99,0xa5,
    0xbd,0x99,0x96,0x15,0x13,0x15,0x62,
    0x32,0x13,0xa7,0x26,0x25,0x16,0xa9,0x22,
    0xa3,0xa9,0x96,0x15,0x16,0x99,0xe5,
    0xbb,0x15,0xa7,0xaa,0x96,0x99,0xd5,
    0x13,0x15,0x23,0x15,0x16,0x17,0x9a,0xd6,0x15,0x16,
    0xb9,0x12,0x25,0x23,0x23,0x22,0x13,0x12,0x21,0x96,0x15,
    0x43,0xc9,0x96,0x99,0x96,0x15,0x13,0x15,0x16,0x99,
    0xd5,                            //
功能码格式:| D7  D6  D5  D4  | D3  D2 
D1  D0|
                                     //           |4=0时是功能码|根据低4

散转  |
    0x00,                            //最后字节为功能码必须==0x00退出

};
unsigned char code music_tab2[]={    //
康定情歌
    0x23,0x25,0x26,0x16,0x15,    0x36,0x13,0x42,
    0x23,0x25,0x26,0x16,0x15,    0x26,0x53,
    0x23,0x25,0x26,0x16,0x15,    0x26,0x23,0x42,
    0x25,0x23,0x12,0x13,0x12,0x11,    0x22,0xd6,
    0x26,0xda,    0x25,0x53,    0x12,0x11,0xd6,
    0xad,0x23,0x12,0x13,0x12,0x11,    0x22,0xd6,
    0x00,
};
unsigned char code music_tab3[]={    //
美酒加咖啡
    0x55,0x23,0x25,0x26,0xa9,0x22,    0x73,
    0x45,0x25,0x26,0x23,0x22,0x21,0x23,    0x72,
    0x52,0x23,0x45,0x43,    0x22,0x21,0xa6,0x25,0x66,
    0xc9,0xa6,0x25,0x23,0x25,0x26,0xa9,    0xf5,
    0x45,0x23,0x25,0x46,0xc9,    0x22,0x13,0x12,0x21,0x22,0x63,
    0x22,0x23,0x25,0x26,0x25,0x23,0x22,0x21,    0x72,
    0x52,0x23,0x45,0x43,    0x22,0x21,0xa6,0x25,0x66,
    0xb9,0x12,0x23,0x25,0x22,0xa5,0xab,0x22,    0x71,
    0x00,
};
unsigned char code music_tab4[]={    //
北国之春
    0x15,0x16,0x75,    0x15,0x16,0x55,0x13,0x15,0x16,0x15,0x16,0x99,0x12,0x13,
    0x65,0x45,0x13,0x12,0x11,0x12,    0x73,
    0x62,0x42,0x12,0x11,0x96,0x15,    0x76,
    0x55,0x23,0x45,0xa9,0x22,    0x53,0x12,0x13,0x65,
    0x52,0x22,0x42,0x21,0xa6,    0xe9,0x91,0x12,0x13,0x12,0x13,0x15,0x99,0x12,
    //
以上为过门
    0x20,0x23,0x23,0x23,0x63,    0x22,0x23,0x23,0x22,0x41,0xa6,0x25,
    0x53,0x22,0x21,0xa9,0x21,0xa6,    0x75,
    0x26,0xa9,0x21,0xa6,0xc9,0x12,0x11,0x96,0x15,
    0x23,0x25,0x25,0x26,0x45,0x21,0x22,
    0x13,0x35,0x25,0xa9,0xa6,0x25,0x23,0x22,    0x71,
    0x52,0x25,0x45,0x13,0x15,0x13,0x12,    0x21,0x41,0x22,0x43,0x45,
    0x23,0x25,0x26,0xa9,0x42,0x12,0x33,    0x72,
    0x51,0x22,0x43,0x22,0x21,    0xc6,0xc9,0x29,0xc6,0x45,0x23,0x23,
    0x53,0x25,0x26,0x25,0x13,0x12,0x21,    0x62,0x42,0x23,0x25,
    0x55,0x26,0x25,0x23,0x45,    0x26,0xa9,0x21,0x22,0x63,
    0x52,0x22,0x22,0x13,0x12,0x21,0xa6,0xf9,
    0x00,
};

unsigned char code music_l_tab[8]={0,1,2,3,4,6,8,16};//节拍延时单位
unsigned char code music_freq_tab[64]={             //音符定时器值表
    0xff,0xea,                                      //0 休止符
    255-FREQ/24/131/256,     //256-FREQ/24/x/256    //1 do 高字节
    256-FREQ/24/131%256,     //256-FREQ/24/x%256    //1 do 低字节
    255-FREQ/24/147/256,256-FREQ/24/147%256,        //2 re
    255-FREQ/24/165/256,256-FREQ/24/165%256,        //3 mi
    255-FREQ/24/175/256,256-FREQ/24/175%256,        //4 fa
    255-FREQ/24/196/256,256-FREQ/24/196%256,        //5 suo
    255-FREQ/24/221/256,256-FREQ/24/221%256,        //6 la
    255-FREQ/24/248/256,256-FREQ/24/248%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/262/256,256-FREQ/24/262%256,        //1 do
    255-FREQ/24/294/256,256-FREQ/24/294%256,        //2 re
    255-FREQ/24/330/256,256-FREQ/24/330%256,        //3 mi
    255-FREQ/24/350/256,256-FREQ/24/350%256,        //4 fa
    255-FREQ/24/393/256,256-FREQ/24/393%256,        //5 suo
    255-FREQ/24/441/256,256-FREQ/24/441%256,        //6 la
    255-FREQ/24/495/256,256-FREQ/24/495%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/525/256,256-FREQ/24/525%256,        //1 do
    255-FREQ/24/589/256,256-FREQ/24/589%256,        //2 re
    255-FREQ/24/661/256,256-FREQ/24/661%256,        //3 mi
    255-FREQ/24/700/256,256-FREQ/24/700%256,        //4 fa
    255-FREQ/24/786/256,256-FREQ/24/786%256,        //5 suo
    255-FREQ/24/882/256,256-FREQ/24/882%256,        //6 la
    255-FREQ/24/990/256,256-FREQ/24/990%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/1049/256,256-FREQ/24/1049%256,      //1 do
    255-FREQ/24/1178/256,256-FREQ/24/1178%256,      //2 re
    255-FREQ/24/1322/256,256-FREQ/24/1322%256,      //3 mi
    255-FREQ/24/1400/256,256-FREQ/24/1400%256,      //4 fa
    255-FREQ/24/1572/256,256-FREQ/24/1572%256,      //5 suo
    255-FREQ/24/1665/256,256-FREQ/24/1665%256,      //6 la
    255-FREQ/24/1869/256,256-FREQ/24/1869%256,      //7 xi

};

unsigned char code music_frequp_tab[64]={           //升半音
    0xff,0xea,                                      //0 休止符
    255-FREQ/24/139/256,        //1 do 高字节 //255-FREQ/24/x/256
    256-FREQ/24/139%256,        //1 do 低字节
//256-FREQ/24/x%256
    255-FREQ/24/156/256,256-FREQ/24/156%256,        //2 re
    255-FREQ/24/175/256,256-FREQ/24/175%256,        //3 mi
    255-FREQ/24/185/256,256-FREQ/24/185%256,        //4 fa
    255-FREQ/24/208/256,256-FREQ/24/208%256,        //5 suo
    255-FREQ/24/234/256,256-FREQ/24/234%256,        //6 la
    255-FREQ/24/262/256,256-FREQ/24/262%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/278/256,256-FREQ/24/278%256,        //1 do
    255-FREQ/24/312/256,256-FREQ/24/312%256,        //2 re
    255-FREQ/24/350/256,256-FREQ/24/350%256,        //3 mi
    255-FREQ/24/371/256,256-FREQ/24/371%256,        //4 fa
    255-FREQ/24/416/256,256-FREQ/24/416%256,        //5 suo
    255-FREQ/24/467/256,256-FREQ/24/467%256,        //6 la
    255-FREQ/24/525/256,256-FREQ/24/525%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/556/256,256-FREQ/24/556%256,        //1 do
    255-FREQ/24/624/256,256-FREQ/24/624%256,        //2 re
    255-FREQ/24/700/256,256-FREQ/24/700%256,        //3 mi
    255-FREQ/24/742/256,256-FREQ/24/742%256,        //4 fa
    255-FREQ/24/833/256,256-FREQ/24/833%256,        //5 suo
    255-FREQ/24/935/256,256-FREQ/24/935%256,        //6 la
    255-FREQ/24/1049/256,256-FREQ/24/1049%256,      //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/1112/256,256-FREQ/24/1112%256,      //1 do
    255-FREQ/24/1248/256,256-FREQ/24/1248%256,      //2 re
    255-FREQ/24/1400/256,256-FREQ/24/1400%256,      //3 mi
    255-FREQ/24/1484/256,256-FREQ/24/1484%256,      //4 fa
    255-FREQ/24/1618/256,256-FREQ/24/1618%256,      //5 suo
    255-FREQ/24/1764/256,256-FREQ/24/1764%256,      //6 la
    255-FREQ/24/1968/256,256-FREQ/24/1968%256,      //7 xi
};
unsigned char temp_TH1;
unsigned char temp_TL1;

    //  音乐_编码2 -- IO定义  //
sbit PIN_MSC=P1^0;                   //  音乐输出端口  //

    //  音乐_编码2 -- 函数原型//
void music_delay(unsigned char x);   //音乐节拍延时

void music_play(unsigned char *msc); //播放音乐子程序

    //  音乐_编码2 -- 函数    //
//---------------------------------------------------------------------------//
void music_int_t1 (void) interrupt 3 using 1    //定时中断
1//
    {
    PIN_MSC=~PIN_MSC;
    TH1=temp_TH1;
    TL1=temp_TL1;
}

//---------------------------------------------------------------------------//
void music_delay(unsigned char n)     //延时 125*n 毫秒

    {
    unsigned char i=125,j;
    do {
        do {
            for (j=0; j<230; j++) _nop_(); //j=(11159KHz/12-10)/4
        }while(--i);
    }while(--n);
}

//---------------------------------------------------------------------------//
void music_play(unsigned char *msc)   //音乐

    {
    unsigned char music_freq=32;      //
音高
    unsigned char music_long;         //节拍

    unsigned char music_data=0;       //音符数据
    bit music_up=0;                   //升半音
    bit music_break=0;                //断奏
    temp_TH1=0xff;
    temp_TL1=0xea;                    //
关输出(输出超声波)
    TMOD=0x11;                        //T016位定时器、T116位定时器

//    ET0=0;                          //T0定时器中断
    ET1=1;                            //T1定时器中断
//---------------------------------------------------------
    while (*msc != 0x00)
        {
        music_data=*msc & 0x07;
        music_long=*msc>>4;
        //---------------------------------------------------------
        if (music_long != 0)          //
是音符
            {
            if (*msc >=128)           //
需升降调
                {
                if (((*msc) & 0x08) == 0)
                    {if (music_freq >= 16) music_freq -= 16;}    //
音高下降
                else
                    {if (music_freq <  48) music_freq += 16;}    //音高上升

             }
            //---------------------------------------------------------
            if (music_up==1)          //
升半音
                {
                temp_TH1=music_frequp_tab[(music_freq  + (music_data <<1))];
                temp_TL1=music_frequp_tab[(music_freq + (music_data <<1)+1)];
            }
            else                      //
不升半音
                {
                temp_TH1=music_freq_tab[(music_freq + (music_data <<1))];
                temp_TL1=music_freq_tab[(music_freq + (music_data <<1)+ 1)];
            }
            //---------------------------------------------------------
            if (music_break)          //
断奏
                {
                music_delay(music_l_tab[music_long&0x07]-1);
                temp_TH1=0xff;
                temp_TL1=0xea;
                music_delay(1);
            }
            else                      //
连奏
                music_delay(music_l_tab[music_long&0x07]);
        }
        //---------------------------------------------------------
        else                          //
是功能码
            {
            switch(music_data)
                {
                case 0x04:
                    music_up=0;       //
不升半音
                    break;
                case 0x05:
                    music_up=1;       //
升半音
                    break;
                case 0x06:
                    music_break=0;    //
断奏
                    break;
                case 0x07:
                    music_break=1;    //
连奏
                    break;
                default:
                    break;
            }
        }
        //---------------------------------------------------------
        msc++;
    }
    ET1=0;                           //
播放结束,T1中断
    PIN_MSC=1;                       //关输出
//    temp_TH1=0xff;
//    temp_TL1=0xea;                 //
关输出(输出超声波)
//    ET0=1;                         //T0定时器中断

//    TMOD=0x51;                     //T016位定时器、T116位计数器
}

//---------------------------------------------------------------------------//
void main(void)                      //示例

{
    //   
设置定时器--------------------------------------
        TMOD   =  0x11;         // TMOD: 定时器1:模式1:16;定时器2:模式
1:16
   //
//        TCON   =  0x50;       // TCON: 定时器 1运行;      定时器 2

         //
    //    设置并开启中断
:
        IP  = 0x08;             //中断优先寄存器
IP:|D7_x |x|x 
|PS|PT1|PX1|PT0|D0_PX0|//
        IE  = 0x88;             //中断允许寄存器

IE:|D7_EA|x|ET2|ES|ET1|EX1|ET0|D0_EX0|//
   for (;;) {
      //
在此调用键盘和显示函数//
      music_play(music_tab1);
      music_play(music_tab2);
      music_play(music_tab3);
      music_play(music_tab4);
   }
}
//---------------------------------------------------------------------------//
 

 

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